[{"@context":"https:\/\/schema.org\/","@type":"Article","@id":"https:\/\/www.juli.sk\/pojem-avatar-v-oblasti-technologii\/#Article","mainEntityOfPage":"https:\/\/www.juli.sk\/pojem-avatar-v-oblasti-technologii\/","headline":"Pojem avatar v oblasti technol\u00f3gii","name":"Pojem avatar v oblasti technol\u00f3gii","description":"Znamen\u00e1 sp\u00f4sob reprezent\u00e1cie \u010dloveka v\u00a0digit\u00e1lnom prostred\u00ed- \u010di u\u017e je to postava v\u00a0r\u00e1mci virtu\u00e1lneho svet, alebo iba oby\u010dajn\u00e1 ikona \u010di meno na \u010dete a to aj v\u00a0r\u00e1mci online f\u00f3ra. Existuj\u00fa dva typy avatarov. Prv\u00fd, aj z\u00a0h\u013eadiska chronol\u00f3gie vzniku, predstavuj\u00fa statick\u00e9 avatary, reprezentuj\u00fa \u013eud\u00ed v\u00a0r\u00f4znych online prostrediach , ako s\u00fa blogy, niektor\u00e9 soci\u00e1lne siete alebo diskusn\u00e9 f\u00f3ra.\u00a0 [&hellip;]","datePublished":"2025-02-27","dateModified":"2023-04-28","author":{"@type":"Person","@id":"https:\/\/www.juli.sk\/author\/#Person","name":"","url":"https:\/\/www.juli.sk\/author\/","identifier":1,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/232437c79d6ebbb41eb67b1526ce0bc08ee5047d6b1594dc05abcc3258d8e0b3?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/232437c79d6ebbb41eb67b1526ce0bc08ee5047d6b1594dc05abcc3258d8e0b3?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"juli.sk","logo":{"@type":"ImageObject","@id":"\/logo.png","url":"\/logo.png","width":600,"height":60}},"image":{"@type":"ImageObject","@id":"https:\/\/www.juli.sk\/wp-content\/uploads\/img_a300430_w16568_t1557571853.jpg","url":"https:\/\/www.juli.sk\/wp-content\/uploads\/img_a300430_w16568_t1557571853.jpg","height":0,"width":0},"url":"https:\/\/www.juli.sk\/pojem-avatar-v-oblasti-technologii\/","wordCount":350,"articleBody":"Znamen\u00e1 sp\u00f4sob reprezent\u00e1cie \u010dloveka v\u00a0digit\u00e1lnom prostred\u00ed- \u010di u\u017e je to postava v\u00a0r\u00e1mci virtu\u00e1lneho svet, alebo iba oby\u010dajn\u00e1 ikona \u010di meno na \u010dete a to aj v\u00a0r\u00e1mci online f\u00f3ra. Existuj\u00fa dva typy avatarov. Prv\u00fd, aj z\u00a0h\u013eadiska chronol\u00f3gie vzniku, predstavuj\u00fa statick\u00e9 avatary, reprezentuj\u00fa \u013eud\u00ed v\u00a0r\u00f4znych online prostrediach , ako s\u00fa blogy, niektor\u00e9 soci\u00e1lne siete alebo diskusn\u00e9 f\u00f3ra.\u00a0 Do druhej skupiny patria ozajstn\u00e9\u00a0 digit\u00e1lne postavy ovl\u00e1dan\u00e9 \u013eu\u010fmi, mo\u017eno ich n\u00e1js\u0165 v\u00a0digit\u00e1lnych prostrediach, virtu\u00e1lnych svetoch a\u00a0hr\u00e1ch. M\u00f4\u017eu taktie\u017e vlastni\u0165 virtu\u00e1lne predmety, majetky a\u00a0\u010dasto mo\u017eno meni\u0165 ich vzh\u013ead pod\u013ea vlastn\u00e9ho \u017eelania.Len \u010do sa predstava o\u00a0avataroch za\u010dala pos\u00fava\u0165 od jednoduchej dvojrozmernej ikony k\u00a0nie\u010domu trojrozmern\u00e9mu, do\u0161lo k\u00a0spojeniu zabehnutej oblasti videohier a\u00a0vznikaj\u00facich oblast\u00ed trojrozmernej grafiky a\u00a0online \u010detu, spolu to bol z\u00e1\u017eitok, ktor\u00fd \u013eud\u00ed uchv\u00e1til viac ako oby\u010dajn\u00e9 \u010detovanie.Avatary predstavuj\u00fa aj v\u00a0r\u00e1mci online z\u00e1\u017eitku nov\u00fa \u00farove\u0148 ponorenia sa do hry. Po prudkom n\u00e1raste z\u00e1ujmu \u013eud\u00ed o\u00a0hry a\u00a0virtu\u00e1lne svety za\u010dali r\u00fdchlo r\u00e1s\u0165 mo\u017enosti zosobnenia avatarov\u00a0 taktie\u017e po\u010det \u010dinnost\u00ed, ktor\u00e9 bolo mo\u017en\u00e9 vykon\u00e1va\u0165. Z\u00e1kladnou zlo\u017ekou hier sa stala tvorba vlastn\u00e9ho avatara, pri\u010dom meni\u0165 bolo mo\u017en\u00e9 v\u0161etko ako napr\u00edklad hmotnos\u0165, v\u00fd\u0161ku ,oble\u010denie, doplnky.S\u00a0prich\u00e1dzaj\u00facimi technol\u00f3giami je tvorba avatarov tak \u010faleko, \u017ee je mo\u017en\u00e9 vytvori\u0165 realistick\u00fa \u013eudsk\u00fa hlavu pomocou\u00a0 nieko\u013ek\u00fdch posuvn\u00fdch be\u017ecov, s\u00a0ktor\u00fdmi m\u00f4\u017ee pou\u017e\u00edvate\u013e v\u00a0re\u00e1lnom \u010dase meni\u0165 farbu poko\u017eky, rasu, vek, hmotnos\u0165, tvar s\u00fa\u010dasti hlavy, vlasy, doplnky, stavbu tela a\u00a0pohlavie. Stret\u00e1vame sa aj s\u00a0\u010doraz dokonalej\u0161\u00edm fotorealistick\u00fdm zobrazen\u00edm \u013eud\u00ed napr\u00edklad zn\u00e1mych futbalistov \u010di hercov, ktor\u00fdch mo\u017eno n\u00e1js\u0165 v\u00a0najzn\u00e1mej\u0161\u00edch komer\u010dn\u00fdch hr\u00e1ch. Jednoducho povedan\u00e9 digit\u00e1lny svet je pln\u00fd na\u0161ich druh\u00fdch ja.                                                                                                                                                                                                                                                                                                                                                                                        2.8\/5 - (5 votes)        "},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Pojem avatar v oblasti technol\u00f3gii","item":"https:\/\/www.juli.sk\/pojem-avatar-v-oblasti-technologii\/#breadcrumbitem"}]}]